The charming puzzles, the gentle difficulty ramp, the way it manages to teach you everything you need to know without a single tutorial. The perfectly-designed jumping challenges. I could spend pages telling you how good much of this is, despite the retreads, but you’ve done it all already. So many stages contain so many homages, so many tributes, so many borrowed ideas from lots of different Mario games, all brought together here. One new power-up gives you the Mario & Luigi RPG’s multi-character controls. There’s a lot of Mario 64 and Mario Galaxy level design in here. It’s got Super Mario World’s overworld map. It’s a greatest hits collection, bringing together all the best things Mario has already done in a single package. Things start out pedestrian enough as you’re led through the opening few worlds, but as you progress and encounter more varied level types, more power-ups and more enemies, you realise that SM3DW isn’t an exploration of what new experiences the Wii U can provide you with. Instead, we’re getting all the Mario games. With SM3DW, Nintendo has opted out of making a “new” Mario game. Which might explain why this game, the first real BIG release for the console since its launch, is so full. Or at least get current owners buying a Wii U game in a holiday season set to be dominated by the launches of the PS4 and Xbox One. Super Mario 3D World is the first really big game for the company’s beleaguered Wii U, the kind of game that the company hopes will turn curious bystanders into buyers.
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